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Morning Musume。'14, Berryz Kobo, ℃-ute, S/mileage, Juice=Juice, Hello!Project, TNX, and more
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 5:43 am

+Kyu wrote:I found a H!P Tap Wiki. It's still pretty empty but they are starting to put together a card list.

http://hptaplive.wikia.com/wiki/Hello_Pro_Tap_Live_Wiki

Japanese wiki - http://hptaplive.wikia.com/wiki/Hello_Pro_Tap_Live_Wiki

You pasted the English wiki twice. Is this the Japanese one?: http://helloprotaplive.wiki.fc2.com/

kevinccc8 wrote:hi there, can anyone help me with this issue? i cant read japanese

http://i.imgur.com/cg7qEcB.png

I can't see most kanjis in the picture, but it looks like some default error message with code 9,0,6. The green button is to see more information or report it and the blue one to close the game. If you can't start the game anymore, try deleting the data files. You will lose your account details, though (unless you're root on your phone and save the files "gaClientId" and another randomly named file which I can't recall right now.)

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 12:28 pm

I finally tried to install the game on my android device. Disaster. I got an "old SDK version" error and it would not load.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 2:24 pm

Image

Well, this just happened.

For reference, that is a Super Rare Sayu - a card that costs 3 dollars to roll for with only a 12% chance of getting it.
I just got it for free doing The Peace! on Normal.

bless this game.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 4:03 pm

HPTL reached 100,000 people, all users get a star stone
http://www.gamer.ne.jp/news/201411170015/

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 4:11 pm

so 100,000 people downloaded the app?

I'm curious as to how much they made then based off that.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 4:20 pm

Probably a lot. Like I said, it costs 3 star stones to roll in the premium gatcha for SR and SSR's (I'm unsure URs are even in the game yet), each Star Stone costs 100yen. Currently, for logging in everyday and doing different things, and even buying 3 star stones, I've gotten a total of about 10-12 star stones - 9 of those I used on Gacha. To roll for the 10 Gachas you need 30 star stones and a bunch of people already have near a million points on Hard Mode songs. You can only do that with SSR's, leveling up SR's SSR's and limit breaking them (Feeding other SSRs and SRs to those cards)

My guess? They are making bank.

The game is getting much better too with the updates, I'm starting to see how the game will fill out and look forward to when it does. I do which they would fix the tambourine lag on Hard Mode songs though... makes it hard to time your hits. The Juice=Juice song is supremely guilty of this.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 5:32 pm

A quick question. I noticed there are three types of markers (those floating down symbols that you need to match in time as they reach the buttons you tap on) in the game. The moons are ones you tap once they reached the buttons. The stars are ones you hold down.

What to do with the third one, the ones that look like suns (or flowers or anything you'd like to call them actually)?

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 9:42 pm

^What exactly IS the "gatcha"!?

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 9:57 pm

In real life it's the little vending machines they put at concerts where you pun in a 500yen coin and get a random thing (Usually keychains with the girls faces on them or things designed by the girls), in the game Gacha's are how you get most of your cards, spending friend points or Star Stones in the gacha section to roll for new cards.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 17, 2014 10:09 pm

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