Hello Pro Tap Live - Hello Project Rhythm Game App

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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Wed Jan 28, 2015 12:22 pm

it really depends on the level of your cards. My best team is a blue team so I was able to get 1117 rank with it, but I'm currently leveling an entire high tension team that I'm hoping I can get up before the event is over.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Wed Jan 28, 2015 12:31 pm

I'm using this team:
Image

Normally I have Momoko as leader, but for this song I place her at center-left because that place help her get MVP.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Wed Jan 28, 2015 12:48 pm

hmmm I see. :P
...I too am currently trying to level a high tension team :P I managed to get ~200,000. :)
Also, you have 13 gems! :O :O :O :O I wish I had 13 gems! xD
(also I'm 2 more songs from a ____ break on my character!)
So I thought this game was difficult sometimes with the patterns, and then i looked up online the Love Live game you guys keep talking about and my jaw dropped. xD
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Wed Jan 28, 2015 1:20 pm

Love Live is harder, but Dance De Bakoon sure gives it a run for it's money, it's actually pretty damn difficult on hard. I like the direction the game is heading if thats the case.

Image

That's my High Tension team. I put both of my other SRs in it even though they aren't High Tension because they have really high stats and I managed to Limit Break Sayumi once before her event ended.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby DARC1993 » Wed Jan 28, 2015 3:15 pm

I downloaded the game I just have no idea how to use it lol.
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby jeiwa42 » Wed Jan 28, 2015 5:18 pm

I downloaded the game and got it running but I dont have internet access atm (using cell data atm) so I cant play yet =/
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby CaptainBerryzGiraffe » Wed Jan 28, 2015 9:48 pm

hmm.... Ayu... do you find that you also can't ONLY use high tension? I put all my characters as high-tension (they are basically all 14/15 or 15/15 on the top row...) but I can't get more than about 200,000 even though my highest is 230,000 with missing like 4 or 5. So, I'm thinking maybe including some Heat Up's may be helpful...?
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby Crazy DAC » Wed Jan 28, 2015 11:08 pm

Not just High Tension, you also must use group member to active their Unit Skill. Like my main team (many Berryz Koubou members at the front) that get double point compare to other group that have random members.

Please note that you get Fever Mode every 50 combo, if you miss, it'll restart. In Fever Mode, the score combine power of main and sub member (it mean the sub member is useless if you can't get in Fever Mode). Even miss a few note can make your score really low (just imagine you miss when your combo is 49, so sad).
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby boinsie » Thu Jan 29, 2015 1:39 am

DARC1993 wrote:I downloaded the game I just have no idea how to use it lol.

A brief overview!!
http://nantonaku.mittsi.net/?p=52353
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Postby AyuHikaru » Thu Jan 29, 2015 8:05 am

Comparing my High Tension team to my "main" team is a little difficult right now since my High Tension teams levels are all over the place. My main team has a different array of abilities (Only one Cure Heart, though, that comes from Sayumi SR) and is mostly Morning Musume. When I get the levels up on the High Tension team I'll compare the differences. Currently, my main team easily doubles or triples my High Tension teams score.

Yeah Fever Mode is vERY important, I like that the game makes comboing a more important then just "Hey I did it."
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