Morning Musume。'14, Berryz Kobo, ℃-ute, S/mileage, Juice=Juice, Hello!Project, TNX, and more
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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Sun Nov 09, 2014 2:09 pm

THAT'S HER SSR?
whuuuuut
That makes NO sense at all.
Zukki's looks like even I could draw that. xD

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Sun Nov 09, 2014 2:09 pm

torchsnow wrote:BTW, I just read on the Play Store that this game requires at least 2GB of RAM, and in the reviews there are people whose phones have 2GB and it still crashes. My phone only has 1GB, so I'll stop trying to play for now. :(

:o
How did I not think of this??

Yeah, my phone only has 1GB of RAM as well. Though it might be something else causing the issues, I'm willing to believe that that's my problem. Sadface.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 12:53 am

I don't think I could play this game without raging over the inaccuracy of the pictures * D *;

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 1:30 am

Checked the app store aaaand still nothing. I'm officially jealous of android users.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 2:12 am

AyuHikaru wrote:Image


Zukki is so beautiful ;( :heart:

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 2:50 am

gustave154 wrote:Checked the app store aaaand still nothing. I'm officially jealous of android users.

It requires at least 2GB of RAM. According to this list, the only iOS device that will be able to run this game in its current state is the new iPad Air 2.

This game was made with the Cocos2d-x game engine, which means it could have been released to all the supported platforms at the same time, but it was so poorly programmed and unoptimized that it can't run on (almost) any iOS device right now.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 1:20 pm

boinsie wrote:What IS cool about that code ease though, is that if any fans are interested, they can go translate the story parts and put them up on YT or something!

I've started working on a translation guide in HTML, if you're interested:
(Best viewed in Chrome for Android in landscape mode.)

I'll keep this post updated as I work on the other chapters. Sorry for spamming this thread so much! :tmi:

EDIT: The whole story is now translated. :thumbs-up:
Last edited by torchsnow on Wed Nov 12, 2014 6:24 am, edited 4 times in total.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 1:25 pm

^No problem, but wouldn't it be easier if you just edited a previous comment or something of the sort? (idk...)
Also, "Chapter 1, Chapter 2, Chapter 17." LOL where are the other 14? xD

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 1:29 pm

BerryzGiraffe3705 wrote:^No problem, but wouldn't it be easier if you just edited a previous comment or something of the sort? (idk...)

My last message was from yesterday, I thought that if I edited it boinsie might not notice my new post. :(

BerryzGiraffe3705 wrote:Also, "Chapter 1, Chapter 2, Chapter 17." LOL where are the other 14? xD

Heh, I just liked Chapter 17. I'll try to finish the others within the next few days.

(I'll stop posting now, I promise! :tmi: )

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

Mon Nov 10, 2014 1:30 pm

torchsnow wrote:
gustave154 wrote:Checked the app store aaaand still nothing. I'm officially jealous of android users.

It requires at least 2GB of RAM. According to this list, the only iOS device that will be able to run this game in its current state is the new iPad Air 2.

This game was made with the Cocos2d-x game engine, which means it could have been released to all the supported platforms at the same time, but it was so poorly programmed and unoptimized that it can't run on (almost) any iOS device right now.


thanks for the clarification. have fun playing android users!
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