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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 3:36 am
by AyuHikaru
^ REally? I did hard and it gave me 200 hinapoints per hard mode for SS

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 5:37 am
by jeiwa42
Really o.o idk what's going on...like the first time I checked the Hinapoints, I had 514 (I only played a few songs at that point) then I did an easy song got 552 then a hard song 590...but after playing a song it keeps saying I get 1000 of that pink item thing after every game so I dont know which to trust lol

Edit: Ok, so I checked the game, it said I had 790 (which I guess means the 200 from the hard song I did hours ago mustve finally added in), and now I just did another hard song and it gave me another 200 (had to give the hina-points a minute or 2 before it updated, so yeah I guess I just checked too early.)

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 9:59 am
by CaptainBerryzGiraffe
...Can someone explain something I'm missing about all this? What are Hinapoints and how do you get them and what..?
...And also now when I activate the powers for my characters, some of them are orange and have a star next to them.
I'm confused. xD

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 11:01 am
by boinsie
HinaPoints are earned when you play levels. If you've been playing today, you've been earning them.
To see your current balance, click the event banner on the home screen.

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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 11:14 am
by CaptainBerryzGiraffe
I figured all that out, in the end. :P
...Are the R Murotan/Rikako/Maho cards limited only? And can you ONLY get them from the gatcha?

...Also, still unsure what the orange + star by power ups means. xD

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 11:18 am
by boinsie
It looks to me as though the new Angerme girls are gatcha only, yeah.

As for the orange + stars, I think it's been added to differentiate when one girl does a skill on her own vs when she combos up with another girl. Not sure though.

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 11:56 am
by CaptainBerryzGiraffe
Oh, gotcha.
That sucksssss ;-;
I wish there was another "secret card"
and also i love how they didn't remove the berryz cards yet, meaning I can still level up my R cards!!!! C:
(I have like 35k friend points so I'm using them for regular gatchas and feeding all the R cards to other R cards with similar talents, therefore my characters are gaining unit skills. xD and the N i'm feeding to my character because they are useless otherwise. :P)

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 7:07 pm
by Crazy DAC
The gatcha gauge only work for Premium Gatcha or something? I spend all my gems to get SSR Momo-chan (but failed), so I don't know.

The Star appear when you trigger skill in fever mode.

About the HinaPoints, they 1000 points arrive in reward page only a symbol or something (maybe they'll update later to fix it). In the guide page you can see exactly amount of points you get for each Rank and Mode. The max is 200 points if you get SS Rank in Hard Mode of a song consume 50 energy. You can see the list by tap the green button at left of this screen.

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Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 9:00 pm
by AyuHikaru
Yeah, the gauge is for premium only. I've rolled 5 times so far in my attempt to get SSR Harunan (SR Yuka - gave me 2 gauge points -, R Murotan, R Maho, and two R's no one cares about) and it's up to 6. When we get paid next week I'm actually going to pump a little money into the game to try for SSR Harunan, but for now I'm just trying to get the gauge up.

The event seems pretty easy, since you have 15 days to get 25000 points (In order to get all the rewards) which equals to 1667 points a day roughly. You don't even have to spend any Starstones to do it if your a little more diligent than usual. Yesterday I got 2200 points without really trying.

Some people are saying grinding WANT! on easy is the best way to to it quickly - since it gives you 38 Hinapoints per 5 energy. A BIT of an oversight for ASKISS, they should have made the lower energy songs worth less (WANT is 40 Energy on Hard and still gives 200 Hinapoints)

Anyway there are two arguments on H!O right now: one says that the hina points are currency that you get to turn in for one prize (That sounds wrong to me...) and the other saying it works like Love Live! except you don't get your rewards till the event is actually over. Can anyone confirm which it is?

Re: Hello Pro Tap Live - Hello Project Rhythm Game App

PostPosted: Wed Mar 04, 2015 9:43 pm
by Crazy DAC
I played some of Japan's game with similar events like this (collect points to get reward) and they give all reward on the list at the end of event, I never seen any game only give one prize. I'm not sure about this but I BELIEVE we will get all the prize at the end of event, because in the prize list:

100 Points: Stage costumes ★★★ ハートサングラス Heart Sunglasses
300 Points: 10000 Halo
500 Points: 1000 Friend Point
1000 Points: Stage costumes ★★★ 黒傘 Black Umbrella
1500 Points: Star Stone x1
2000 Points: 30000 Halo
2500 Points: 3000 Friend Point
3000 Points: Stage costumes ★★★★ ブラックパンプス Black Pumps
4000 Points: 50000 Halo
5000 Points: Morning musume.'15 Ishida Ayumi (R)
7500 Points: Stage costumes ★★★★ Long Skirt (Check)
10000 Points: Star Stone x1
12500 Points: Stage costumes ★★★★★ ピンクキャミソール Pink Camisole
15000 Points: ℃-ute Yajima Maimi (SR)
20000 Points: Stage costumes ★★★★★ タイトスカート Tight Skirt
25000 Points: Juice=Juice Miyazaki Yuka (SSR)


It's totally wrong if you only got same prize when you get higher points.